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  • Amira: Map Missives
    • Della's Power
    • Festerwill Pool
    • Three Spired Temple
  • Artifacts & the Appotheon
  • Assembly Windmills
    • Umptious Carrot Farm and Windmill Rentals
  • Cassie and Stone: The Duo Turned Trinity
  • Della: Portal Possibilities
    • Mail Carrier
      • Finding Benedict
        • A Field on Fire
        • Rift Research
        • Ustaloch Discoveries
  • Katerina: Hunter Becomes Hunted
    • A Bounty Discovered
    • Thieves on the Run
  • Letter to Stone
  • Seeds of Melora
  • Stopping a Lich
    • Viscount's Tomb
  • The Hollow Corsair
    • Eggcellent Intrigue.
  • The Luxon Beacon
    • Ezekiel's Beacon
    • Luxon Beacon: A History What is the Beacon?
    • Returning the Beacon
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Amira: Map Missives

After waking up in a healer’s room, Ameera found an old map of Wildemount that changes and shifts, showing specific locations seemingly at random.

The map continues to update itself, with one location in the Quoraska Jungle leading to an ancient and evil tomb that contained armor as a lock against a planar dimension. The other locations are still unclear, but potentially contain similar kinds of treasure.

In addition to the map, Amira’s patron is willing to speak with her when she requests it, often encouraging her to chase power over anything else.

Characters

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Captain Amira Previously: the Hollow Corsair