Banshee, The Iridescent Fury
Rarity: Mythic - Chromatic Spawn of Fury
Mythic Ability: Iridescent Roar - Upon the use of this ability: Firstly, with the cost of TWO ATTACK ACTIONS, Banshee will coil around the user and unleash the Current Elemental Immunities as a breathe attack that will vary in size, effect, and distance depending on the breathe. Note that all breathe attacks can be used before or after the users own breathe weapon attack. THIS ATTACK NEEDS AT LEAST ONE ELEMENTAL IMMUNITY STORED WITHIN BANSHEE TO WORK AND NEEDS TWO FULL ROTATIONS TO RECHARGE FOR IT TO BE ABLE TO BE USED AGAIN
Fire - 20ft Cone/40ft Line (5d10/3d12) DEX DC 16 - Burns any creature that was hit by the attack and damages them for 1d12 and makes them have disadvantage on their next attack on a failed CON DC 16
Ice - 20ft Cone/40ft Bolt (5d10/3d12) DEX DC 16 - Can half targeted creatures movement CON DC 16
Lightning - 30ft Bolt (5d10) - will chain to, at max, two other creatures within 10ft DEX DC 16
This is not limited to hostile creatures. The lightning will target the closest creature to the initial target. If more that one creature is equal distance then the creature closest to the user will be hit. If both creatures are equal distance then the user will roll a 1d20 (1-10 is DM’s choice, 11-20 is Player’s choice)
Poison - 15ft by 25 area(5d10) - Lingers till the end of your next turn, deals 2d10 damage to any creature that starts or ends their turn within that cloud after the initial attack.
Acid - 30ft Line (5d10) - Splashes the ground below the initial line with acid that, if Any Creature touches, they take 2d10 acid damage and lower their AC by 1 on a failed CON DC 16
Secondly, all hostile creatures within a varying range (15-40ft depending on breathe attack) will target the user of this ability on a failed DC 16 CON Savings throw. If at least 2 creatures are fail the CON save then the users AC will increase by 2.
Ability: Draconic Flight (Wyrmling) - On the use of a bonus action, Banshee will tightly latch on to the user and let them have the option of flight for up to 30ft so long as Banshee is latched on to the user.
Banshee can be Deployed onto the battlefield as a bonus action
Movement: 30ft walk, 15ft flight, 20ft swim
Blindsight 10ft, Darkvision 30ft
AC:15
HP:76
Initiative: +3
STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 10 (+0) WIS 11 (+0) CHA 14 (+2)
Bite: 1d10+4, 1d8 for current elemental immunity
Pounce: 1d12+3, target is knocked prone on a failed STR DC 14 if the target is large sized or smaller
As an action, Karl can prick himself (1d4) with chromatic fury with any of the elements above and Banshee will obtain that certain elemental immunity. This can also be done outside of combat.