THRONGLER, THE APOCALYPSE BRINGER
Rarity: Mythic - Warning, Carnage awaits for whoever wields this weapon
Mythic Ability: Champion of Bane - For every creature that you deliver the final blow to, your receive: +1 AC, 1d12 hitpoints back (if any are lost), and grow in size by 10% (This means that you will have a larger attack range at the cost of lower dexterity, Ratio Example: Huge = 10ft extra range/-1 Dex)
After a long rest, you have advantage on your first WIS Saving throws. if you have to make consecutive WIS Savings from the same creature, you will continue to have advantage. If that same creature were to use something other than a WIS Saving throw and then switch back to using a spell that requires a WIS saving throw, you will loose advantage
Ability: Battlefield Dominator - THE BATTLEFIELD BECOMES YOUR PLAYGROUND The user can switch between three different heads depending on the situation:
Shreddy: The mace becomes extremely rigid and stiff with a serrated end attached. deals 1d12+10 slashing, 1d8 bleed damage that can stack up to three time and disappears after two rounds without being hit with the shreddy head.
Pricky Poke: The mace becomes ALMOST sword like with a razor sharp edge that points to the closer hostile enemy. deals 1d12+8 piercing damage and can cripple the target, if they are equal size or smaller, that PREVENTS THEM FROM ESCAPING VIA MOVEMENT ABILITY OR MAGICALLY MEANS UNDER 7TH LEVEL on a failed CON SAVE DC 20
Note that creatures smaller than you have disadvantage on the CON Save
Whipper: The mace becomes flail-like and can attack enemies with a 20ft cone. deals 1d12+6 to each enemy hit. This mace head can attack twice and knocks back creatures your size or smaller on a failed CON DC 18
All Mace heads: +5 to hit