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  • A. MAPS WITH NOTES
  • Alziraan
  • Exandria
    • Wildemount
      • Marrow Valley
        • Ashkeeper Peaks
          • Kryn Dynasty
          • Manor of Elsend Trawl
          • Sandoval
        • Felderwin
        • Felderwin Tillage
        • The Cyrengreen Forest
        • Trostenwald
        • Zadash
      • Menagerie Coast
        • Calaloch
        • Cyrios End Forest
        • Cyrios Mountains
        • Dwendalian Outpost
        • Nicodranas
          • Fortunes in Time
          • Mirkwood Academy of Magic and Alchemy
          • Monsoon Reef
          • Open Quay
          • Restless Wharf
            • Mother's Lighthouse
          • The Drunken Queen Inn
        • Port Dimali
          • The Beaded Alley
          • The Cresents
          • The Guilded Esplenade
            • Relics and Riches
          • The Larboard Light
            • Flowing Tap
            • Lionheart Trading Company
          • The Tumbledowns
            • The Jeweled Star
        • Quoraska Jungle
          • Ku'ra'tar
        • Rumblecusp
        • Tussoa
        • Urukaxl
        • Vide Cay
        • Wuyun Gorge
          • Wuyun Gate
      • The Zemni Fields
        • Rexxentrum
          • Academy Grounds
          • Castle Ungebroch Terrace
          • Mosaic Ward
          • Mudtop Ward
          • Shimmer Ward
          • The Candles
          • The Tangles
            • Archi's Exquisite Elixir's
      • Xhorhas
        • Many Hosts of Igrathad
        • Whitedawn Lagoon
        • Xarzith Kitril
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The Zemni Fields

Along the frost-dappled fields of the northern plains, the heart of the Dwendalian Empire is formed by a sprawl of dirt-packed roads, dense forests, and austere townships that fight back the dangerous creatures of the wilderness. Divided from the southern Marrow Valley by the mountains of the Silberquel Ridge, this region is known for its gray skies, fits of cold rain, and occasional snowfall, keeping the feet of the denizens muddy and their crops healthy. The Dunrock Mountains shield the people from the threats that loom beyond the boundaries of the king’s rule, with the Rockguard Garrison to the east holding firm against the deadly armies of the Kryn Dynasty and the dangers that brew beyond the Ashkeeper Peaks. Home to the mighty imperial capital of Rexxentrum, these fields are the seat of power and commerce for the empire. Diplomats often find themselves traveling to and from the Zemni Fields, while traders and merchants from around the world traverse the long roads in hopes of making their fortunes in the capital city. Even so, the growing ferocity from beasts and creatures that share this region mingle with the whispers of a recovering criminal element and the escalating war with the Kryn to create a perpetual air of tension and anxiety.