The Marrow Miners
The Marrow Miners are the guild with the extraction contract for the 12th Meridian of the Tarrasque. Other than the God-Butchers they are the only group with the legal authority to work directly on the creature and there is plenty of mutual antipathy between the two groups (though in recent years God-Butchers have been subcontracting to Marrow Miners for particularly dangerous and difficult work at the other Meridian sites). Founded after the 12th Meridian Crisis, the Marrow Miners have distinguished themselves by taking any sentient creature willing to work and paying fair wages. Their recruitment efforts include mites, orcs, and many from the lower classes. The general goodwill this generates amongst most of the city is tempered somewhat by racial- and class-based antagonism towards many of the Marrow Miners. Since their founding the price of much Tarrasque viscera has lowered precipitously—this includes reagents and rare cuts which the Marrow Miners hypothetically can’t access. The Marrow Miners (in addition to their 12th House Sponsors) are widely suspected to be major players in the organized crime of Salt in Wounds, particularly in relation to smuggling. The guild however dismisses such rumors as God-Butcher lies meant to discredit the organization. Even so the Marrow Miners have thrived, winning the 12th Meridian Extraction contract, success-fully subcontracting numerous duties from the God-Butchers (usually the most dangerous and dirty tasks), and rumor holds that they are close to winning the defection of other Meridian Houses.
NOTABLE MARROW MINERS
Founder and Leader: Mirayda of the Five Cask Clan is a former God-Butcher, founded the Mar-row Miners over a decade ago, and has been leading the organization ever since. Rumors fly wildly about what the dwarf was up to after she left the city once she’d failed the Rite of Mutual-Recognition and where she went to after departing Salt in Wounds, but most people have incredible respect for the shrewd businesswoman that has seen the fortunes of her upstart Marrow Miners (and 12th House with it) soar over the past years.
Secretary and Overseer: A former wealthy merchant, the ghoul Rancis Kronaw is thin with elongated teeth. He works alternating shifts as a secretary for Mirayda and field overseer who handles much of the day-to-day business of the Marrow Miners. As a result he is incredibly knowledgeable about the Tarrasque and rumor holds that Rancis is willing to consider using his position to enrich himself if the opportunity arises, especially if there’s a negligible chance of getting caught.
Research and Development Head: Grawlax Tampdrewer is a small blue-haired gnome that works hard inventing new techniques and tools for the Marrow Miners. Somewhat ironically, he has never seen the Tarrasque in person as it terrifies him and he has to rely on detailed reports of how his inventions function and he constantly complains about the “substandard data provided by the subliterate subhumans who work on the beast… but what can be expected from any fool willing to approach it?”