Cyphers
CHEMICAL FACTORY level 3
4 Doses:
2x Restores Speed Pool: 3
1x Stimulant for 3 hours
1x Antivenom
Must be used before Leafwilt 12SHEEN level 4
Internal: Pill, ingestible liquid
Usable: Injector
Effect: For one week, the user’s cells are coated with a protective veneer that resists damage (+1 to Armor, or +2 to Armor if the cypher is level 5 or higher) and eases Might defense rolls by two steps. However, healing is more difficult during this time; all recovery rolls suffer a –1 penalty.GRAVITY NULLIFIER level 9
Internal: Subdermal injection
Wearable: Belt, boots, ring, bracelet
Usable: Small platform on which the user must stand
Effect: For one hour, the user can float into the air, moving vertically (but not horizontally without some other action, such as pushing along the ceiling) up to a short distance per round. The user must weigh less than 50 pounds (22 kg) per level of the cypher.PHASE DISRUPTOR level 7
Usable: Complex device, plate that affixes to surface, elaborate spray atomizer
Effect: Puts a portion of a physical structure (like a wall or floor) out of phase for one hour. It affects an area equal to one 5-foot (1.5 m) cube per cypher level. While the area is out of phase, creatures and objects can pass freely through it as if it were not there, although one cannot see through it, and it blocks light.