Artifacts
1.DISRUPTION BLADE (Level 6) - Discovery pg 294
Form: Sword or similar bladed weapon with devices affixed to the blade and hilt
Effect: This weapon functions as a normal sword (or, rarely, an axe or a cleaver).
However, if the wielder uses an action to activate it, the weapon radiates a field of molecular disrupting energy for one round. During that round, if it scores a hit, it inflicts an additional 10 points of damage. If the artifact is level 6 or higher, it is an asset on the attack roll.
Depletion: 1 in 1d6
2.FIERY HELLMAKER (Level 5) - Discovery pg 296
Form: 7-foot (2 m) tall collapsible metal stand with a large metal disk at the top and a control box in the center
Effect: It takes two rounds to assemble and set up this device, and then it takes an action to activate. When activated, the disk fires a barrage of fiery long-range missiles in all directions. Everyone and everything within long range suffers damage equal to the artifact level, unless they are within 3 feet (1 m) of the device and keep their heads down.
Depletion: 1 in 1d6