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Archivist's Key
Astralium
Barricade Shield Armor (shield), uncommon
Boots of the Swift Messenger
Charm of Air Bubbles
Chest of Books
Cordon of Arrows Spell Scroll
Orator's Quill Wondrous Item, common
Quicksilver Clay Wondrous Item, uncommon
Spellbinder's Glove
Spelljamming Helm Wondrous Item, rare (requires attunement by a Spellcaster)
Spelljamming Ships
Star Maps
Starlight Pendant Wondrous Item, uncommon, (requires attunement by a cleric or paladin of good alignment)
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Spellbinder's Glove

Rare (Require’s Attunement)

This magic glove holds three tiny, tightly-wound scrolls on its back.
Scrollbound: A creature can cast a spell into one of the glove’s scrolls by touching the scroll as the spell is cast. The spell must be of 3rd level or lower, have a casting time of an action or a bonus action, and affect only one target. The spell has no effect, other than to be stored in the glove. The glove can hold up to three spells at a time. While at least one spell is stored in the glove’s scrolls, you gain the following benefits:
• Unarmed strikes you make using the hand wearing the glove and attacks you make with a weapon held in that hand count as magical attacks and deal an extra 1d6 Force damage on a hit.
• Once per turn, when you hit with an unarmed strike using the hand wearing the glove or a weapon held in that hand, you can cast one of the spells stored in the glove’s scroll on the target as part of the attack. The spell uses the slot level of it’s original casting. If the spell requires a saving throw, the DC is the same as your spell save DC. If the spell requires a spell attack roll, it automatically hits the target. The spell is no longer stored in the scroll.