Optional Rules / House Rules
- If you want to multiclass, your character needs to work towards that goal
- Flanking = advantage
- You start every playing session with one inspiration point, and inspiration can not be given away between players
- Hitting Cover
- Alternative resurrection rules
- Slow Natural Healing: no full HP after a long rest
- More Difficult Identification: roll history or arcana to see if you already know a magic item (dc 15, 20, 25 based on rarity). Otherwise: Identify spell.
- Passive perception / investigation is not used as a minimum value, the Dungeon Delver feat is forbidden. It basically removes all fun out of dungeons, turning it into a series of fights with nothing in-between.
When creating your character
- Level 1
- Standard starting equipment from your background
- Please stick to the more standard races, or at least discuss with DM
- Don’t choose an alignment, rather just play your character’s personality. I don’t care about lawful vs chaotic on a sheet, but just want to see you roleplaying your character!
- No evil characters though..
Writing your background
- Campaign is set in the Menagerie Coast
- 1 short term goal
- 1 long term goal
- Not strictly required but HIGHLY recommended and suggested: a character flaw; mental or physical. In return you get something else. Let’s discuss these positives and negatives.
- What does your character do? Basically what’s their job. Or if they don’t have a job, what do they do with themselves on a day to day basis.
- Where do they live now? Did they stay in their hometown/village? Or have they gone somewhere else now?
- A reason why your character left / are leaving their home.
- Has anything eventful happened in their lives? You can attach some tragedy to their story if you want. Maybe they lost their family, or a dear friend or a lover. Or it can be something positive. They were part of a team that unearthed an important artifact, or helped formulate a new kind of enchantment. Pretty much anything.
We’ll start with an “origin story” for each character in a short one-on-one session (or one-on-multiple if people want to start off knowing each other). At the end of this origin story you’ll all end up in the same place and at a higher level, ready to start the campaign proper.