Cyre (The Mournland)
Capital: Metrol (destroyed)
Previous Hallmarks: Art, artifice, jewelry, music, oratory, philosophy
Current Hallmarks: Destruction, ruins
Destroyed at the end of the Last War, Cyre now exists only in the hearts of the refugees scattered across Khorvaire.
Before the war, Cyre was the seat of the kings and queens of Galifar. The wealth of the kingdom flowed through Cyre, and it was a nexus for commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. Cyrans take pride that they alone were in the right in the Last War, but they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort.
Cyrans like to say that their culture represented the best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals.
Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following. Many survivors question their faith in the wake of the Mourning, but some believe that their anguish at the loss of their homeland is a divine trial, prompting them to cling to their faith more than ever.
Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while others prefer to focus on the future instead of trying to reclaim the past. As a Cyran, you should decide whether you hold tight to your national identity, or instead consider yourself to be an expatriate without a nation.
- Cyre was the ancestral seat of the dragonmarked House Cannith, the house of Making. The house maintained arcane workshops across Cyre. Who knows what treasures wait in Cannith vaults for those who brave the dangers of the Mournland?
- While not as flamboyant as Aundairians, Cyran fashions involved bright colors and glamerweave (see chapter 5). Some Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear.
- Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
Eston
Once the seat of House Cannith, this was a place of wonders—a city where “magic comes to life.” Marvels of the city included the Clockwork Menagerie, showcasing the golems and homunculi made by generations of artificers; production facilities that housed three creation forges (see chapter 5), and the miraculous Steel Gardens, an early breakthrough that paved the way for the living warforged. If you’re an artificer or have ties to House Cannith, you might have roots in Eston.
Metrol
Once the capital of Galifar, Metrol was known as the Rising City, for many of its buildings stood atop soaring columns of rock that dared to scrape the heavens. The Cathedral of the Sovereign Host was the center for followers of that faith. The Vault served as the mint and treasury of Galifar, containing cultural treasures deemed too valuable to be displayed; salvagers dream of finding this “golden palace.” Floating gardens orbited the towering Royal Vermishard. Now lost, the beauty of Metrol lives only in Cyran memory.
Seaside
A coastal town in southern Cyre, Seaside was a popular vacation spot even during the war. While not as celebrated a destination as Stormhome in Aundair, the memory of Seaside has become an iconic image of peace and tranquility for the people of Cyre.