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    • Inn: One-eyed Jax
    • Inn: the Drowned Rat
    • Inn: the White Fawn
  • Mirabar
    • Deeprock tunnel
    • The Gleaming Stone
  • Nashkel
  • Skullport
    • Inn: The Worm's Gullit
    • Shop: the Poisoned Quill
  • Waterdeep
    • Eltorchul Academy
    • Fields of Triumph
    • Huulfor Wares
    • Inn: The Fiery Flagon
    • Inn: The Swords Rest
    • Magic Academy of the Enlightened Scroll
    • Monastary of the Sun
    • Store / Forge: Steam and Steel
    • Store: Book Wyrms Treasure
    • Store: The Bent Nail
    • Store: the Black TOES
    • Temple / Library: Font of Knowledge
    • The Yawning Portal
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Waterdeep

https://www.dndbeyond.com/sources/scag/the-sword-coast-and-the-north#Waterdeep

https://www.aidedd.org/atlas/index.php?map=W&l=1

Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn, this great metropolis stands as the pinnacle of what a great city might be, in wealth, influence, and stability. Here, the citizens work, the nobles sneer, and the great masked lords plot and scheme, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North.

Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the city’s navy and then, instead of rebuilding it, hired sailors out of Mintarn (and profited from the endeavor).

Open Lord: Piergeiron the Paladinson

Characters

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Bear Moonmusk Bearbarian
B
Borowitz Contact of the Inquisotor for Gaige and Bear
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H'arald Fornax
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Kaleik’in
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Maddy Zonnestraal Daughter of Peter
M
Mans
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Piter 'the snitch'
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Saga Amberfall "The quill is mightier than the sword"
TM
The Manatee Pit Fighter in Waterdeep

Factions

Dusk League Group with illegal activities.
Shadow Thieves thieves guild
The City Guard
The City Watch Police of Waterdeep
The Map House Guildhall. Surveyors', Map & Chart-makers' Guild
The Metal House of Wonders Guildhall. Splendid Order of Armorers, Locksmiths, & Finesmiths. Adventuring gear. Armor. Tools.
Xanathar's guild thieves guild

Quests

Find the city formerly occupied by dwarves of the Bandur Clan