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  • Beastiary
    • Aboleths
    • Phantom Sea Guardian
  • Gazetteer World news and rumors
    • 1690-01: January, 1690
    • 1690-02: February, 1690
    • 1690-03: March, 1690
    • 1690-04: April, 1690 WAR ON FOUR FRONTS!
  • Historical Events Fictional or alternate timeline events
    • 1680: Lesser Antilles Hurricane Disaster leads to an unusual truce
    • 1683: The Raid on Veracruz Corlis and Scarlet's First Battle
    • 1685: Battle off Havana Naval battle between Spanish and privateer fleets
    • 1686: The Port-au-Prince Negotiations aka "The Red Sash Incident"
    • 1687-1689: The Williamite War An alternate timeline
    • 1687: Ambush at Isla de Pinos Decisive Spanish victory Against French privateers
    • 1690-Present: The Jacobite Uprising A proxy war by France in Ireland
  • Session Notes
    • #001 The Phantom Sea Session #001 (25.08.03)
    • #002 The Phantom Sea, pt 2 Session #002 (25.08.17)
    • #003 Circe's Island Session #003 (25.08.31)
    • #004 Circe's Island, pt 2 Session #004 (25.09.14)
    • #005 The Labyrinth Session #005 (25.09.28)
    • #006 The Labyrinth, pt 2 Session #006 (25.10.12)
  • Ships A catalogue of noteworthy vessels
    • Spanish Navy
      • Armada de Barlovento Caribbean Defense Force
        • Galga del Sol Light Frigate, 26-gun
        • Nuestra Señora de la Luz Light Vessel, 14-guns (1680)
        • San Felipe Frigate, 30-gun
        • San Ignacio Galleon, 60-gun
        • Santa Teresa Frigate, 40-guns
      • Armada del Mar Océano
    • Unaffiliated Vessels Privateers, Freelancers, etc.
      • Caribbean Corsairs
        • Night Wind Schooner, 6-gun
        • Étoile du Nord Light Frigate, 28-guns (1685)
      • Mediterranean Corsairs
        • Graveyard Rose Brigantine, 20-24 guns
  • Writing RP, short stories, and other fiction
    • 000 Aftermath of the Escape Attempt - 17 years old Alethea
    • 000 Alethea Gets Burned - 13 years old
    • 000 Alethea Meets Santiago - 11 Years Old
    • 000 Alethea's Capture
    • 000 Alethea's First Naval Battle and Training
    • 000 Ceiran and Alethea First Meet
    • 000 Gestra and Alethea Talk Religion
    • 000 Sabine and Scarlette Meet
    • 000 The Escape Attempt - 17 years old Alethea
    • 000 The Fateful Deal - Scarlette and Percy
    • 001 Phantom Sea Downtime Alethea, Gestra, Scarlette
    • 001 Scarlette and Corlis on the Phantom Sea
    • 001 Scarlette and Sabine Down Time
    • 002 A Quiet Moment Alethea, Corlissandro
    • 002 After Battle Talks Alethea, Gestra
    • 002 Gestra and Corlis After the Aboleth Battle
    • 002 The First Words Corlissandro, David
    • 003 That Which Keeps Us Going Corlissandro, Scarlette
    • 004 A Brief Respite Chester, Corlissandro
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Aboleths

Classification: Aberrant Sea Creatures
Origin: Unknown Plane (not native to our world)
Habitat: Deep ocean waters, especially supernatural seas

Aboleths are large, tentacled sea monsters from another plane of existence. These creatures pose a severe threat to maritime travel due to their ability to work together in coordinated attacks, secrete acids that eat through ship hulls, and assault minds with supernatural powers.

Physical Description

Aboleths resemble enormous fish crossed with squids or octopi. They measure 13-20 feet in length and possess multiple writhing tentacles extending from their bodies. Their skin appears mottled in dark colors and constantly secretes a slimy, acidic coating that can burn through wood, rope, and flesh. Some reports mention glowing markings on their bodies, though this varies between sightings.

The creatures move by swimming with undulating motions but can also climb aboard vessels using their powerful tentacles. They seem equally comfortable in water and clinging to ship surfaces during attacks.

Abilities and Tactics

Physical Capabilities

Aboleths attack primarily with their tentacles, which can strike multiple targets simultaneously. Their most dangerous feature is the acidic slime they constantly produce. This substance rapidly eats through wooden ship hulls and causes severe burns to anyone who touches it. Even after the creatures are killed, their acidic residue remains dangerous for extended periods.

Mental Powers

These creatures possess strong psychic abilities that they use to devastating effect against crews. They can attempt to charm and control human minds, turning crew members against each other or making them attack their own ship. Aboleths also project supernatural fear that can paralyze opponents with terror and communicate telepathically with each other during combat.

Group Behavior

Aboleths attack in coordinated groups with methods suggesting advanced intelligence and tactical planning. The true extent of their ability to plan is unknown.

Habitat and Territorial Behavior

Aboleths prefer deep ocean waters, particularly those with supernatural properties. They have been documented primarily in the Phantom Sea, though reports suggest they may inhabit other magically altered maritime regions. The creatures exhibit strong territorial instincts and respond aggressively to perceived intrusions into their domain.

They seem particularly sensitive to magical disturbances and may be drawn to areas of high supernatural activity. This territorial behavior makes certain sea routes extremely hazardous, as aboleth packs will repeatedly attack vessels passing through their claimed waters.