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  • Beastiary
    • Aboleths
    • Phantom Sea Guardian
  • Gazetteer World news and rumors
    • 1690-01: January, 1690
    • 1690-02: February, 1690
    • 1690-03: March, 1690
    • 1690-04: April, 1690 WAR ON FOUR FRONTS!
  • Historical Events Fictional or alternate timeline events
    • 1680: Lesser Antilles Hurricane Disaster leads to an unusual truce
    • 1683: The Raid on Veracruz Corlis and Scarlet's First Battle
    • 1685: Battle off Havana Naval battle between Spanish and privateer fleets
    • 1686: The Port-au-Prince Negotiations aka "The Red Sash Incident"
    • 1687-1689: The Williamite War An alternate timeline
    • 1687: Ambush at Isla de Pinos Decisive Spanish victory Against French privateers
    • 1690-Present: The Jacobite Uprising A proxy war by France in Ireland
  • Session Notes
    • #001 The Phantom Sea Session #001 (25.08.03)
    • #002 The Phantom Sea, pt 2 Session #002 (25.08.17)
    • #003 Circe's Island Session #003 (25.08.31)
    • #004 Circe's Island, pt 2 Session #004 (25.09.14)
    • #005 The Labyrinth Session #005 (25.09.28)
    • #006 The Labyrinth, pt 2 Session #006 (25.10.12)
  • Ships A catalogue of noteworthy vessels
    • Spanish Navy
      • Armada de Barlovento Caribbean Defense Force
        • Galga del Sol Light Frigate, 26-gun
        • Nuestra Señora de la Luz Light Vessel, 14-guns (1680)
        • San Felipe Frigate, 30-gun
        • San Ignacio Galleon, 60-gun
        • Santa Teresa Frigate, 40-guns
      • Armada del Mar Océano
    • Unaffiliated Vessels Privateers, Freelancers, etc.
      • Caribbean Corsairs
        • Night Wind Schooner, 6-gun
        • Étoile du Nord Light Frigate, 28-guns (1685)
      • Mediterranean Corsairs
        • Graveyard Rose Brigantine, 20-24 guns
  • Writing RP, short stories, and other fiction
    • 000 Aftermath of the Escape Attempt - 17 years old Alethea
    • 000 Alethea Gets Burned - 13 years old
    • 000 Alethea Meets Santiago - 11 Years Old
    • 000 Alethea's Capture
    • 000 Alethea's First Naval Battle and Training
    • 000 Ceiran and Alethea First Meet
    • 000 Gestra and Alethea Talk Religion
    • 000 Sabine and Scarlette Meet
    • 000 The Escape Attempt - 17 years old Alethea
    • 000 The Fateful Deal - Scarlette and Percy
    • 001 Phantom Sea Downtime Alethea, Gestra, Scarlette
    • 001 Scarlette and Corlis on the Phantom Sea
    • 001 Scarlette and Sabine Down Time
    • 002 A Quiet Moment Alethea, Corlissandro
    • 002 After Battle Talks Alethea, Gestra
    • 002 Gestra and Corlis After the Aboleth Battle
    • 002 The First Words Corlissandro, David
    • 003 That Which Keeps Us Going Corlissandro, Scarlette
    • 004 A Brief Respite Chester, Corlissandro
Back to list

Writing

RP, short stories, and other fiction

Note: Writings have a three digit prefix to help indicate where they fall in the timeline. 000 means the story happened before the campaign started. Otherwise, the three digits indicate which session the writing took place after.

November, 1673

  • 000 Alethea’s Capture: Seven-year-old Alethea is kidnapped from her temple sanctuary in Heraklion, enslaved, and eventually marked by Enzo Salvadore as his arcane weapon after enduring brutal captivity, magical torment, and solitary darkness—all consequences of seeking a single night of freedom by the sea.

1674

  • 000 Alethea’s First Naval Battle and Training: Alethea uses her storm magic for the first time in naval combat to save the Graveyard Rose from a pursuing frigate, but her success and subsequent trauma lead to even more brutal training under the Archivist, who forces her to practice targeting on shackled slaves while dehumanizing her through whippings and refusing to acknowledge her as anything more than a weapon.

1677

  • 000 The Fateful Deal - Scarlette and Percy: Scarlette Jane wins her ship, the Night Wind, in a high-stakes card game against the enigmatic and supernatural Percy, forging a binding pact that entwines their fates and puts her under his ominous power until she repays a life-altering favor—one that years later compels her into the perilous quest for Poseidon’s stolen eye.
  • 000 Alethea Meets Santiago - 11 Years Old: At age eleven, Alethea risks Enzo’s wrath to secretly aid the newly enslaved Santiago, forging the beginnings of a deep friendship through clandestine kindness, shared learning, and the silent exchange of hope and language beneath the oppressive rule of their master.

1679

  • 000 Alethea Gets Burned - 13 years old: During a violent battle at sea, Alethea wields storm magic to protect Enzo’s ship but suffers severe burns from an enemy mage, receiving only cold, clinical treatment from the crew while Santiago tends to her with genuine care and concern.

1683

  • 000 Sabine and Scarlette Meet: Scarlette rescues Sabine from execution in 1683 Paris, and after a chaotic escape filled with fire and magic, the two outlaws form a wary alliance and flee to safety aboard the Night Wind, marking the beginning of their enduring partnership.
  • 000 The Escape Attempt - 17 years old: Alethea and Santiago’s daring escape from Enzo’s slave ship is violently thwarted beneath a ruined church, resulting in brutal punishments that reaffirm Enzo’s control and leave both young rebels physically and emotionally shattered.
  • 000 Aftermath of the Escape Attempt - 17 years old: Alethea endures three months of torturous isolation and magical containment aboard Enzo’s ship following a failed escape attempt, leaving her physically broken, emotionally traumatized, and prohibited from even speaking Santiago’s name.

1689

  • 000 Ceiran and Alethea First Meet: Alethea, under Enzo’s control, uses magical charm to lure the unsuspecting Irishman Ceiran into captivity in Marseille, ultimately betraying him and delivering him into slavery aboard the Graveyard Rose while grappling with growing guilt and the burden of her own helplessness.

March, 1690

  • 000 Gestra and Alethea Talk Religion: Gestra and Alethea share a candid and wide-ranging conversation about their differing religious beliefs, the nature of gods, cultural views on violence, and the meaning of freedom, bonding over their mutual curiosity and forming the foundation for future friendship and travel together.

April, 1690

  • #001 The Phantom Sea: The campaign opens in Port Cayonne, Tortuga, with Scarlette Jane recruiting a diverse crew aboard the magically sentient Night Wind for a perilous journey through the haunted Phantom Sea to steal an artifact from Circe’s temple, while supernatural dangers and inner conflicts threaten their survival.
    • 001 Phantom Sea Downtime: During a tense meal in the galley while traversing the Phantom Sea, Scarlette prompts Alethea, Ceiran, and Gestra to share their histories, revealing bonds forged through battles, shifting alliances, and personal fears, with Alethea concealing the full truth of her past to protect herself from Enzo and her trauma.
    • 001 Scarlette and Sabine Down Time: During a late-night watch in the Phantom Sea, Captain Scarlette and her bosun Sabine share a heartfelt conversation about loyalty and sacrifice while Scarlette crafts a voodoo doll from petrified wood—not out of fear of losing, but as a gift for after they survive their perilous journey.
    • 001 Scarlette and Corlis on the Phantom Sea: In the oppressive silence of the Phantom Sea, Corlissandro and Scarlette share a tense and revealing conversation about leadership, trust, and the enigmatic presence of Percy as they brace themselves to face unknown dangers ahead.
  • #002 The Phantom Sea, pt 2: The crew of the Night Wind endures chilling supernatural threats in the Phantom Sea—including ghostly apparitions, undead assaults, and a vicious aboleth attack—while Scarlette reveals increasing evidence of her mysterious divine powers and the sea serpent guardian warns them only to survive by leaving the waters undisturbed.
    • 002 After Battle Talks: After fighting the aboleths, Alethea and Gestra share a meaningful conversation in the galley about trauma, their pasts, violence, and the nature of the Phantom Sea, ultimately finding comfort in friendship and stories as they prepare for the next leg of their perilous journey.
    • 002 The First Words: While repairing the Night Wind’s deck after an aboleth attack in the Phantom Sea, Corlissandro and David share their first real conversation since boarding, discussing the challenges of their voyage and ultimately revealing their contrasting views on mortality—David accepting whatever fate God wills while Corlissandro grimly admits he expects damnation awaits him.
    • 002 Gestra and Corlis After the Aboleth Battle: Gestra and Corlissandro discuss their experiences repairing the ship after the aboleth battle, share candid thoughts about Scarlette’s reputation and leadership, and reflect on their personal reasons for joining the crew, ultimately forming a mutual respect despite their different backgrounds.
    • 002 A Quiet Moment: Corlissandro and Alethea share a late-night philosophical conversation in the galley about fate, freedom, religion, and leadership aboard the Night Wind, culminating in Corlissandro gifting her a naval tactics book to help her grow as a ship witch and crew member.
  • #003 Circe’s Island: The Night Wind crew survives a supernatural storm and whirlpool thanks to teamwork and Percy’s dramatic magic, then explores Circe’s temple—solving divine riddles, encountering mysterious visions, and preparing to face the perilous Hall of Mirrors using protective ruby coins.
    • 003 That Which Keeps Us Going: Corlissandro intervenes when Scarlette’s exhaustion and anger boil over after the supernatural storm, confronting her about self-care and clashing with Percy before quietly securing both Scarlette and the ship while taking over watch duties himself.
  • #004 Circe’s Island, pt 2: The party survives Circe’s brutal Hall of Mirrors trial, Scarlette reveals her true divine and voodoo powers during a clash with Poseidon, and the group enters the perilous Minotaur’s Labyrinth to retrieve the stolen godly artifact and potentially rescue Scarlette’s lost crew.
    • 004 A Brief Respite: After the crew’s harrowing experience in Circe’s hall of mirrors and the shocking revelations in her throne room about gods walking among them, Corlissandro quietly tends to the nearly frozen and traumatized Chester by giving him his coat and helping him craft balls of thread, then calmly cleaning up after the young artillerist vomits and passes out from the ordeal.
  • #005 The Labyrinth: In Circe’s deadly labyrinth, the party splits into teams to retrieve magical obelisks while evading a relentless Minotaur, sacrificing familiars and enduring blood magic, exhaustion, and rising tensions as only two of the four required artifacts are secured and the hunt intensifies.
  • #006 The Labyrinth, pt 2: After successfully navigating Circe’s deadly labyrinth and retrieving Poseidon’s Eye through coordinated teamwork and blood sacrifices, the crew left Circe’s Island, received a small fortune in magical treasure, and celebrated their victory as the Night Wind set sail for Cyprus.